IA_FDM_SelectUp, IA_FDM_SelectDown, IA_FDM_SelectLeft, IA_FDM_SelectRight input action events in your character/player controller.
Then you need to call FDM Directional Input function on Triggered Event with corresponding direction input

| Input Action | Direction |
|---|---|
| IA_FDM_SelectUp | Up |
| IA_FDM_SelectDown | Down |
| IA_FDM_SelectLeft | Left |
| IA_FDM_SelectRight | Right |





- On Slot Action Started: When you start holding down the button
- On Slot Action Progress(float): When pressing the button and the container has not yet opened
- On Slot Action Triggered: When you press and hold the button long enough
- On Slot Action Completed: When you held the button enough
- On Slot Action Cancelled: When you release the button before you hold it enough.
- On Nested Menu Changed: When you open or close a container.
AC_FDM_Component > Input Handling Graph.
