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AC_FDM_Component communicates state changes to the other systems and UI using events such as:

Event Table

On Selected Entry Changed

On Selected Entry Changed is the one of most important events. Because it gets triggered when the selected entry has changed. You can use this event to trigger specific actions like changing weapons, activating ability, activating Photo Mode etc. image48 or you can use the On Entry Selected interface event in the source object. image49

On Nested Mode Changed

Another important event is On Nested Mode Changed. It’s being triggered when you open and close a container. You can bind some gameplay & animation events to it. In this example, the animation blueprint and player camera reacts to On Nested Mode Changed event.