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An Entry represents a selectable object in the menu (weapon, item, equipment, skill, action, etc.). Entries are regular UObject instances that implement the BPI_FDM_EntrySourceObject interface. [Entry (Object)] ↓ implements [BPI_FDM_EntrySourceObject] ↓ provides [Entry Metadata] ↓ used by [AC_FDM_Component] ↓ controls [WBP_FDM_Widget] ↓ builds [Slot Containers & Slots]