An Entry represents a selectable object in the menu (weapon, item, equipment, skill, action, etc.). Entries are regularDocumentation Index
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UObject instances that implement the BPI_FDM_EntrySourceObject interface.
[Entry (Object)]
↓ implements
[BPI_FDM_EntrySourceObject]
↓ provides
[Entry Metadata]
↓ used by
[AC_FDM_Component]
↓ controls
[WBP_FDM_Widget]
↓ builds
[Slot Containers & Slots]