Skip to main content
NameDescriptionParamsReturnsTriggered Events
Initialize FDM ComponentInitializes the component, loads config, initializes layout, resolves the widget instance, and binds events.--OnFDMInitialized
Is FDM InitializedReturn true if the component initialization is completed-bInitialized (boolean)-
FDM Directional InputShows the menu if it’s hidden then processes the directional input depending on the given direction.Direction (E_FDM_Direction)--
Bind Navigation Mapping ContextApplies Navigation Mapping Context with defined priority to Player Input---
Unbind Navigation Mapping ContextRemoves Navigation Mapping Context from Player Input.---
Request Show MenuRequests menu to become visible (and cancels auto-hide timer if needed).---
Request Hide MenuRequests menu to become hidden immediately.---
Add New EntryAdds a new entry using a source object implementing BPI_FDM_EntrySourceObject.Source Object (Object)bAdded (boolean)OnNewEntryAdded
Remove EntryRemoves an entry from the menu.EntryToRemove (Object)bSuccess (boolean)OnEntryPlacementsChanged
Move Entry to LocationMoves an entry to a new location. Clamps the target location before moving. If there is already an entry in the target location, it swaps their location.EntryToMove (Object), TargetLocation (S_FDM_EntryLocation)bSuccess (boolean)OnEntryPlacementsChanged
Swap Entry LocationsSwaps locations of two entries.FirstObject (Object), SecondObject (Object)bSuccess (boolean)OnEntryPlacementsChanged
Get Entry LocationReturns location of an entryEntry (Object)Location (S_FDM_EntryLocation)-
Get Entry at LocationReturns the entry at the given location, or null.Location (S_FDM_EntryLocation)Entry (Object)-
Get Random EntryReturns a random entry-Entry (Object)-
Get Random Entry LocationReturns a random location-Location (S_FDM_EntryLocation)-
Get First Entry In ContainerReturns the first entry in the given container locationInContainer (S_FDM_ContainerLocation)Entry (Object)-
Get Last Entry In ContainerReturns the last entry in the given container locationInContainer (S_FDM_ContainerLocation)Entry (Object)-