> ## Documentation Index
> Fetch the complete documentation index at: https://fdm.furkankursav.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Initialization

AC\_FDM\_Component expects a valid Data Asset derived from PDA\_FDM\_ConfigBase from the user.

<img src="https://mintcdn.com/furkankursav/YP7Pry4hmX6mpJYX/images/image27.png?fit=max&auto=format&n=YP7Pry4hmX6mpJYX&q=85&s=6676185bbaf8bb0ad58aaf6c90f5fa04" alt="image27" width="778" height="297" data-path="images/image27.png" />

and you need to call the initialization function **On Begin Play** or when your character/controller is ready.

<img src="https://mintcdn.com/furkankursav/YP7Pry4hmX6mpJYX/images/image28.png?fit=max&auto=format&n=YP7Pry4hmX6mpJYX&q=85&s=229783afb6f45869744ad8ee97b9b7c0" alt="image28" width="464" height="327" data-path="images/image28.png" />

This function stores the preferences from the Config asset and, after creating the layout based on the layout data, it initializes the widget.
